
Redshift
A downloadable game
Tape Version available in https://www.bitmapsoft.co.uk
It's Earth year 2992. Humankind is part of one of two factions battling for the control of the multiverse.
After a long time of stalemate, the enemy faction, led by the prince Kalkux, developed faster and more powerful spaceships, achieving important victories.
The human race started to lose faith in survival. Ships with artificial intelligence were not clever enough to handle new enemy ships. Remote controlling via quantum entanglement was not reliable in other universes.
On the brink of dispair, humans developed a new and faster ship, the "REDSHIFT" class, with a key innovation: a human pilot would be physically present in the ship.
Your mission is to take control of Redshift to expel the enemy from key galaxies and universes.
Credits
Concept, Code and Graphics: Ariel Ruiz
Music: Richard “Kulor” Armijo
Music engine and Vortex Tracker II (c) Sergey Bulba
Cover Illustration: John Blythe
Box Design: Darren Doyle
ZX7 Compression: Einar Saukas
Testing and additional support: Soren Bertelsen, Velesoft and Vladimir Kochetkov, Richard Farrell, Guy Black
Status | Released |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | World XXI Soft Inc. |
Genre | Shooter |
Tags | ZX Spectrum |
Download
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Comments
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Hello, the game works well until start gameplay, so The spaceship desapear, can help?
Hello, thanks for your message, can you give me details on the system setup you are playing in?
ZX Spectrum 48k with 128k interface, the game starts well, cutscenes and selection screen ok, the AY music and sound effects are perfect, but when the gameplay starts the scenario appears normal and the spaceship is not there, only the shooting sounds.
This interface https://www.tindie.com/products/goloskokovic/128k-ram-expansion-for-zx-spectrum/
I've tested several games at 128k, and this bug only happens in two games, Redshift and Fire n' Ice. I'm tried .tap .tzx and .trd, same results.
Ok, I see, it’s a new interface and the setup may have something different to the original toastrack, as the game has been tested in real and emulated 128K hardware without problems. How are you loading the game? Any other interface? Redshift uses the double screen buffer present in 128K models, I wonder how this is implemented in the interface, because a problem with this feature can cause problems when presenting the screen… Unfortunately I dont’ have the interface to test. Who did design the interface? (I read “Tyrell” and even “Velesoft” but Velesoft’ page is down…) My other games like Thieves School and Carlos Michelis also rely in the double screen buffer, have you load them? (demos available)
This is probably the best ship's game I've ever played. Couldn't have imagined such a playability in a zx spectrum.
Congratulations.
Thanks for your kind words, enjoy!
Hola, han pasado años desde que desarrollaste el juego y, de pronto, me he topado con él.
Me ha encantado, historia, gráficos, jugabilidad ... Un gran juego.
Me gustaría pedirte permiso para poder utilizarlo en las compilaciones de juegos que hago para los +3.
¡Felicidades, es un gran juego!
Hola merlinkv, sí, puedes incluirlo en tus compilaciones de +3, después me comentas cómo te fue.
Mi email es worldxxisoft@yahoo.com por si quieres contacto privado.
Gracias por tu interés y por tus interesantes aportes hardware!
Saludos